First Impressions: Fate/Grand Order (iOS/Android)


In my work crazed state I’ve fallen into a bit of Fate moment: watching Fate/Apocrypha as it airs, rewatching the first couple of episodes of Fate/Stay Night Unlimited Blade Works in preparation for the Heaven’s Feel movie in October and finally downloading the new mobile game in the franchise, Fate/Grand Order.

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At the start of the year (it was actually New Years Day in fact) I watched the one off extended episode of Fate/Grand Order: First Order, before letting it slip to the back of my mind and promptly forgetting it. The anime adaptation of the prologue of this game was okay at best with a cast of characters that felt as if they should have been in a mobile game. Well, that’s the thing isn’t it – because they actually work very well in the real mobile game.

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Grand Order is set in yet another parallel world to the Stay Night timeline and focuses on a magical organisation that is tasked with observing and maintaining humanities existence on Earth. Disaster strikes when 47/48 of the potential masters chosen to fix an anomaly are killed by a bomb leaving the least likely of the bunch to become the hero: yes, that’s you.

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The story doesn’t really matter, although I will say for a mobile game I’m pretty impressed by the depth of the story. The characters are pretty bland, but pretty mouldable. In terms of gameplay, you’re looking at a tactical Final Fantasy-esque setup as you, the master, command three servants in battle with a range of attacks, power ups, card customisation (where does the card thing even come from in Fate?!) to defeat a range of enemies that vary depending on the world you’re sent to. The problem I’m having with this so far is that there isn’t much of a challenge because of the friend support function that you have to use each time. Basically, of the three characters you line up with to start with, one has to be a support from another human user – but of course the game has been going for a while now and people play a lot so you can choose a character to help that is vastly over levelled for where you are in the game. Sure, you can try and find a character that is down at the right level for where you are, but you’re always going to have an easy way out if things get tough.

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As a big Fate fan, one of the most exciting things the game offers is the chance to collect and play as every servant you can possibly think of (and more for that matter). Arthuria makes an early game appearance with Jeanne of Arc following soon after – but add onto that various Roman Gods, more British mythical heroes, Chinese assassins, Japanese samurai and several figures I’ve never heard off and you’ve got quite the lineup! It’s easy to see why people pay to get currency for more servants – as much as I’ve played the extra daily quests, it takes a long time to get enough for 10 cards, and even then all of those won’t be servants. It seems restraint will be necessary.

After finishing the prologue and the first couple of sections of the first part of the game proper, I’m thoroughly enjoying Fate/Grand Order – even if the support characters have a broken levelling system. The story could go either way at this point, but that’s okay, because I think I’ll keep playing just to collect more servants.


What are your thoughts on Fate/Grand Order? Are you in it just for the story/characters or is the gameplay your thing instead? Has anyone had any problems with downloading the game outside of North America and if so how far have you gone to get passed those problems?

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6 thoughts on “First Impressions: Fate/Grand Order (iOS/Android)”

  1. I would say the game is pretty nice so far. I seem to be favoured by luck whenever a draw/lotto type of system is involved, so I don’t have too many problems with the gacha system either.
    The story is solid, the gameplay is really fun, and I’m just waiting for more singularities to come out in the NA version that I’m playing.

    Liked by 1 person

    1. Awesome! So you say you’re waiting for more singularities to come out? How many are there at the moment? I had just supposed the story would be fully available with more to come as and when but from what you’re saying maybe not…?

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      1. Well, the english version currently has 2 singularities along with the tutorial singularity. More will probably come next time as they translate more. The japanese version does have all the singularities available though.
        Basically, the english version is what the japanese version was when it first came out, and will probably slowly go through the events the japanese version went through too.

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  2. The game has surprising depth for a mobile game. I have played others for a while before Fate such as Fire Emblem Heroes and none of them have the narrative that Fate does. I really enjoy the gameplay as while it is simple, it can be challenging at times. My servant pulls have been pretty fair so far- got a 4 star Gilgamesh a couple weeks ago and he has ballin for me since. The campaign bonuses such as Saber Lily when the game first launched are a great gesture- hope they keep that up. I agree that the friend system can make things too easy at times- I always just put that character in the final slot as a last resort if needed. Great post and thanks for sharing!

    Liked by 1 person

    1. I’m in the UK so missed lots of the initial hype for it, but am glad I took the effort to work around the regional lock to download it. Even playing a bit more of the first full singularity it does seem as if the narrative is actually pretty good! Hopefully they’ll keep going with more seasonal and campaign bonuses to give the game a good life span because it really does have potential. Thanks for reading and commenting!

      Liked by 1 person

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