The release of Fate/Apocrypha has put me in a very Fate mood recently. As a result, I was inspired, over the weekend, to go back to the Fate/Stay Night visual novel. I’d got hold of it this time last year, but at the time I didn’t get far passed the prologue. This time, I got a little further, and discovered a new facet of the gameplay: the ‘bad end’.
All things said and done, I can think of five visual novels that I’ve had experience with. Out of those, one didn’t have any decisions, three are largely linear (though there might be some deviation if I keep playing, though I’m fairly sure there isn’t) and then Fate/Stay Night.
The workings of the Fate VN will need no introduction to most familiar with the series so I’ll keep this section brief. The VN is split into three routes: Fate, Unlimited Blade Works and Heaven’s Feel. On the face of it, these three routes fit in largely with the three heroines of the tale: Saber, Rin and Sakura, though in truth there is a lot more to it than that. The game doesn’t allow you to play the routes out of the order above and as such the game gets progressively darker as you play each route. But I digress.