It must have been at least eight years ago when I stopped playing Yu-Gi-Oh and decided that trading card games were not only too expensive, but also too difficult to get good at.
How then do I find myself in the position now of collecting a TCG that is even more expensive than the one I dropped all that time ago?! The answer in short is because I’m a compulsive collector of anything that can be collected.
Weiss Schwarz is a card game that also fits in quite nicely with this blog. Players collect cards in either/both English and Japanese from a variety of anime, manga, video games and more recently, western pop culture franchises. The game is, understandably, much bigger in Japan, with far more franchises to choose from – from my little time learning about the game, it seems to be a fairly common practice for western players to buy Japanese cards to compensate for this.
Within the game there are three types of cards: Character cards, Event cards and Climax cards. Every deck should contain exactly 50 cards, the majority of which will be character cards. Eight will be climax cards and the rest will be event cards. The aim of the game is, by inflicting damage, to level your opponent up four times; the caveat of the game is that as you are levelled up by your opponent, you are able to play more powerful cards. Advantages can be gained over your opponent through climax and event combos as well as raw power.
There seems to be two ways of collecting cards – trying your luck buying decks and booster packs or buying single cards to buy specifically tailored decks. Personally, I’ve gone for the buy packs and decks because opening packs at random seems more fun, plus you never know if you might get extra rare cards – especially seeing as I’m yet to find other people locally to play with!
So far, I’ve got a few trial decks and am just starting to invest a little in booster packs – but as I said earlier, it’s not a game for people who want to save money. Let me know what you think about Weiss Schwarz and other TCG’s in general – any tips for new players on the game or how to find other people to play with!
It’s not really surprising that Fate/Apocrypha is still introducing things in its second episode. With 14 (15) servants and, presumably (?) an equal number of masters to try to show off before things really get going, I wouldn’t be surprised if episode three follows suit – nonetheless, this episode did a decent job introducing lots of new characters, as well as giving us a taste of the kind of action we can expect going forward.
We see a little more of Ruler to begin with before rejoining the two factions who take turns in introducing themselves. The Black team do a full (and quite convenient) set of introductions led by their overly bubbly Rider.
Yes, this article is a thing. After my last article it might seem odd that I’m here writing this, but all I can say is I made a decision and the result is you guys get weekly reviews.
And frankly I’m glad I watched episode one of Fate/Apocrypha this week. For those of you familiar with Fate/Stay Night: Unlimited Blade Works, I wouldn’t rate this as highly as the first episode of that, but I would say that this has got of to a great start, particularly for fans of the franchise.
Yesterday, we got yet another addition to the Fate universe in the form of the feature length Fate Grand Order: First Order. The Fate franchise has been constantly expanding since it’s inception with the 2004 visual novel Fate/Stay Night (the most well known and popular part of the world), but that has possibly never been as true as what we are being promised looking forward to 2017. Before we look at these new adaptations, I’ll run through the previous anime appearances.
Fate/Stay Night (2006)
The very first anime adapted the Fate route of the original visual novel. It follows the now familiar story line of Shirou and Saber in the Holy Grail war against six other pairs of mages and heroic spirits fighting it out in a battle royale format for the Holy Grail. It’s full of well fleshed out main characters with interesting motivations which set a reasonable benchmark for future instalments, but it suffered from bad pacing and a questionable selection of sections from the visual novel (when you see the bit I mean, you’ll know exactly what I mean). My full review is here.
Fate/Stay Night Unlimited Blade Works Movie (2010)
After a four year break, Fate/Stay Night returned in movie form adapting the second visual novel route, Unlimited Blade Works. I will admit I’ve chosen not to watch this particular adaptation because of some of the reviews I’ve read about it. The movie takes one of three main routes of the 50 hour long visual novel and tells it’s story in 90 minutes – I suppose that tells you all you need to know.