Tag Archives: rin

Building my collection: Fate/Stay Night Heaven’s Feel part i. presage flower

I’ve moved house! Even further away from the centre of the world, we’re getting settled in and learning to cope with a noticeably slower internet connection…

Way back when I wrote my last post reviewing the first part of the Heaven’s Feel movie trilogy: presage flower, I had it in my head that I would write an unboxing of the collection I bought. Sure it’s a bit late, but here is that post!

This is the first set I’ve bought directly from Japan. That means no English dub, no subtitles on the special features and a lot of Japanese menus. Those are the negatives. When the purpose of a box set is the visually impress and provide good content, the Japanese know how to do things properly – UK and US licensors could learn a thing or two!

First is the main box: a high quality box that opens like a chest, largely purple (mainly thanks to Sakura’s hair!) with some nice artwork to boot.

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Continue reading Building my collection: Fate/Stay Night Heaven’s Feel part i. presage flower

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Join us for the beginning of the end – a review of Fate/Stay Night: Heaven’s Feel i. Presage Flower

Mouthful of a title isn’t it? But that’s what the first of the three Heaven’s Feel movie is. In eighteen months time anime only fans of the franchise will know everything there is to know about the core Fate/Stay Night plot – minus all the detail you can get from a visual novel.

There a couple of points that need to be covered in this review: how does Heaven’s Feel shape up in film format compared to the TV adaptation of Unlimited Blade Works? How does the story itself compare to the two previous incarnations of the story? And finally how good is Presage Flower as a film generally?

Continue reading Join us for the beginning of the end – a review of Fate/Stay Night: Heaven’s Feel i. Presage Flower

Episode Focus: Fate/Extra Last Encore 1, At the Bottom of an Ancient Limbo

In the distant past the Holy Grail War was lost. In the current day, all children with any hope of becoming masters are sent to ‘the moon’, the oldest artefact in the universe that creates a digital world in which it’s users can go over events time and time again – presumably to draw out their power to the fullest.

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Hakuno Kishinami is one such student with potential to be a master, and episode one shows his part in the reckoning of all within the moon and 128 masters are chosen – for what we do not yet know.

Continue reading Episode Focus: Fate/Extra Last Encore 1, At the Bottom of an Ancient Limbo

Getting a ‘bad end’ and trial and error in visual novels

The release of Fate/Apocrypha has put me in a very Fate mood recently. As a result, I was inspired, over the weekend, to go back to the Fate/Stay Night visual novel. I’d got hold of it this time last year, but at the time I didn’t get far passed the prologue. This time, I got a little further, and discovered a new facet of the gameplay: the ‘bad end’.

All things said and done, I can think of five visual novels that I’ve had experience with. Out of those, one didn’t have any decisions, three are largely linear (though there might be some deviation if I keep playing, though I’m fairly sure there isn’t) and then Fate/Stay Night.

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The workings of the Fate VN will need no introduction to most familiar with the series so I’ll keep this section brief. The VN is split into three routes: Fate, Unlimited Blade Works and Heaven’s Feel. On the face of it, these three routes fit in largely with the three heroines of the tale: Saber, Rin and Sakura, though in truth there is a lot more to it than that. The game doesn’t allow you to play the routes out of the order above and as such the game gets progressively darker as you play each route. But I digress.

Continue reading Getting a ‘bad end’ and trial and error in visual novels