Sword Art Online is the marmite of the anime world. Very few people feel anything other than immense adoration or intense hatred towards the franchise. As one of the few that does sit in the middle, it’s pretty easy to see things from both sides: virtual reality gaming is an interesting and fun concept, it’s a pretty anime and there are some fairly interesting characters. On the other hand the pacing can be poor and we have the go to example of a ridiculously overpowered protagonist.
This evening I went to see the latest instalment in the franchise, the two-hour long movie: Ordinal Scale. And once again, having seen yet another part of the SAO story, I still feel indifferent towards it in terms of quality.
For those of you who don’t know much about the film, here’s Aniplex’s synopsis:
In 2022, the world of virtual reality was upended by the arrival of a new invention from a genius programmer, Akihiko Kayaba, called NerveGear. It was the first full-dive system, and with it, came endless possibilities to VRMMORPGs.
In 2026, a new machine called the Augma is developed to compete against the NerveGear and its successor, the Amusphere. A next-gen wearable device, the Augma doesn’t have a full-dive function like its predecessors. Instead, it uses Augmented Reality (AR) to get players into the game. It is safe, user-friendly and lets users play while they are conscious, making it an instant hit on the market. The most popular game on the system is “Ordinal Scale” (aka: OS), an ARMMORPG developed exclusively for the Augma.
Asuna and the gang have already been playing OS for a while, by the time Kirito decides to join them. They’re about to find out that Ordinal Scale isn’t all fun and games…
Continue reading Why Sword Art Online: Ordinal Scale was almost a good movie